Varjo’s Human-eye Resolution Headset Where VR & MR Become A Natural Extension Of The Real World

Varjo, takes the next step on the road to a new immersive computing - where you can no longer tell what’s real and what’s virtual.

Revolutionising reality with technology, Finnish company Varjo is looking to bring to market the world’s first human-eye resolution VR / XR (virtual reality and mixed reality) product. Following their recent announcement of a $31m Series B investment, led by Atomico™, Varjo’s VR / XR hardware and software product will have the power to transform work in complex and design-driven industries.

Varjo’s Human-eye Resolution VR / MR Headset [Image Credit: Varjo]

Bringing Resolution Revolution to Professional Markets

On the road to a completely new kind of computing, the Human-eye Resolution VR / MR Headset is aimed mainly at architecture, automotive, aerospace, manufacturing, engineering, construction, and industrial design sectors. It is a product will be an industrial-grade VR / XR headset that allows professionals to work in human eye-resolution virtual or mixed reality when designing new products. “Varjo’s technology is convincing and will help us to close the existing gaps and speed up our development cycles using the advantages of a continuous virtual process,” said Jan Pflueger, Coordination Augmented and Virtual Reality Center Of Competence at Audi.

“The resolution of VR devices on the market today is a fraction of what the average human eye can see.”

The headset can be integrated with the world’s most popular 3D engines and software tools. Unlike devices such as Magic Leap™, HoloLens™, and HTC®Vive Pro, Varjo’s product can be used in fields where extreme precision and visual fidelity are paramount. “We hope that the impact of our hardware and software platform on the industry will be as profound as the introduction of the Graphical User Interface,” said Varjo co-founder and CEO, Urho Konttori. “At Varjo we’re extremely proud to welcome Atomico, Europe’s most experienced VC, and industry icon Siemens, to our mission of launching a new era of immersive computing for professionals.”

Atomico Founding Partner and CEO, Niklas Zennström adds, “The resolution of VR devices on the market today is a fraction of what the average human eye can see. Until we met Varjo’s visionary founders and experienced their superior product firsthand, we thought that VR was still at least 10 years away from being truly useful for professionals. It’s because of Varjo’s world-class team that industries such as automotive, engineering, aerospace, architecture, construction, industrial design and real-world training simulations won’t have to wait that long to be able to utilize the technology for their business-critical use cases.”

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Currently, the prototype that is available has an effective resolution of 50 megapixels per eye, over twenty times that of consumer devices. Varjo will launch its VR headset in late 2018, with an AR/XR add-on to the headset available in the first half of 2019. The model will be upgradeable, which means that owners of Varjo’s device will be able to upgrade with a Mixed Reality Add-on that delivers true cinematic-quality XR.

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Founding editor-in-chief & WearableTechStylist of FashNerd.com, Muchaneta has worked in the fashion industry for over 14 years. She is currently one of the leading influencers speaking and writing about the merger of fashion with technology and wearable technology and a regular contributor to digital news sites like Wareable.